Coding
The coding after school tech program is designed to empower students with essential programming skills, problem-solving abilities, and hands-on experience in technology. Whether they are beginners or aspiring young developers, this program provides a fun, interactive, and engaging learning environment to explore the world of coding and innovation. Through hands-on projects, students will enhance their problem-solving skills, develop creativity, and gain practical experience.
Target group: Grade 5-8
Robotics
Students in the Robotics program will develop advanced programming and engineering skills using the Spike Prime robotics kit. They will design, build, and code autonomous robots to solve real-world challenges, applying key concepts such as sensor integration, mechanical design, and algorithmic problem-solving. As part of their learning journey, students will prepare for the FIRST LEGO League (FLL) competition, where they will collaborate as a team to design innovative solutions and represent the school on a competitive stage. Through hands-on projects and competition experience, students will enhance their critical thinking, teamwork, and creativity, gaining valuable exposure to STEM disciplines and real-world robotics applications.
Target group: Grade 7-9
AI for All
The AI for All after school tech program provides students with a strong foundation in Artificial Intelligence, Machine Learning, and Data Science, equipping them with essential technical skills. Through hands-on projects, they have explored AI domains, AI modeling, artificial generative AI, and data literacy, applying these concepts in real-world scenarios. By following the AI project cycle, they have gained expertise in problem-solving, critical thinking, and innovation, preparing them to navigate and contribute to the rapidly evolving AI landscape.
Target group: Grade 7-9
Ethical Hacking
The Ethical Hacking after school tech program is designed to introduce students to the dynamic world of ethical hacking, highlighting its importance in safeguarding digital assets in an increasingly connected world. The club will explore advanced hacking techniques. Students will develop practical skills in ethical hacking and cybersecurity, preparing them to tackle real-world challenges responsibly.
Target group: Grade 7-9
Global Competitions
At IHS, innovation thrives through competition! Our students push boundaries, showcase creativity, and excel in intra- and inter-school tech contests, securing top positions and setting new benchmarks in technology and innovation.
Target group: Grade 5 to 12
STEM Racing is an exciting, project-based learning program that challenges students to apply Science, Technology, Engineering, and Mathematics (STEM) concepts through the design, development, testing, and racing of miniature race cars. Students work collaboratively in teams, following an engineering design process to create high-performance cars while developing essential skills in innovation, problem-solving, teamwork, communication, and project management.
The challenge requires students to work in teams to design, build and code a remotely controlled four-wheel drive (4x4) vehicle. It must successfully navigate and complete obstacles on a special scale test track which is just as demanding as a real off-road situation, emulating the capabilities of a full size 4x4 vehicle. The competition has a strong emphasis on electronics, coding and programming, with students challenged to innovate, using sensors and vehicle control systems on an Arduino platform along with mobile app development.
FIRST® LEGO® League sets a new theme every year. Teams spend a season researching that theme, designing a solution, and building and coding a LEGO® robot or model. They then bring the whole body of work to an event where it is celebrated and, in Challenge, scored.
MakeX is a global platform that organizes robotics and programming competitions for children and young people, often using devices like mBot and Arduino to teach coding interactively.
Project Design Space (PDS) is an innovation and maker-learning initiative that provides students with collaborative environment to explore, design, prototype, and develop creative solutions to real-world challenges. It encourages students to apply concepts from Science, Technology, Engineering, Arts, and Mathematics (STEAM) through hands-on, project-based learning experiences.
Junk Kouture is a global sustainable fashion competition that challenges students to design, create, and model wearable couture made primarily from recycled, upcycled, and everyday waste materials. The competition inspires young people to combine fashion, creativity, engineering, and environmental responsibility to promote sustainability through innovative design.
